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- Frequently Asked Questions (FAQS);faqs.084
-
-
-
-
- KA-Nodes
-
- Kantronics improved on the digipeater slightly and created KA-
- Nodes. As with digipeaters, KA-Nodes simply repeat AX.25 frames.
- However, a KA-Node acknowledges every transmission each link
- instead of over the entire route. Therefore, instead of an end-
- to-end acknowledgement, KA-Nodes allow for more reliable
- connections because acknowledgments only carried on one link.
- KA-Nodes therefore are more reliable than digipeaters, but are
- not a true network. It is similar like having to wire your own
- telephone network to make a phone call.
-
-
- NET/ROM
-
- NET/ROM was one of the first networking schemes to try to address
- the problems with digipeaters. A user connects to a NET/ROM as
- if connecting to any other packet station. From there, he can
- issue the NET/ROM commands to instruct it to connect to another
- user locally or connect to another NET/ROM. This connect then
- connect again means that to a user's TNC, you are connected to a
- local station only and it's transmissions does not have to be
- digipeated over the entire network and risk loosing packets.
- This local connection proved to be more reliable.
-
- NET/ROM don't use all of the AX.25 protocol. Instead, they use
- special AX.25 packet called Unnumbered Information (UI) packets
- and then put their own special protocol on top of AX.25. This is
- again used to increase efficiency of it's transmissions.
-
- NET/ROM is a commercial firmware (software put on a chip) program
- that is used as a replacement ROM in TAPR type TNC's. Other
- programs are available to emulate NET/ROM. Among them are
- TheNet, G8BPQ node switch, MSYS, and some versions of NET.
-
- NET/ROM nodes, at regular intervals, transmit to other nodes
- their current list of known nodes. This is good because as new
- nodes come on-line, they are automatically integrated in the
- network, but if band conditions such as ducting occur, often
- unreachable nodes are entered into node lists. This causes the
- NET/ROM routing software to choose routes to distant nodes that
- are impossible. This problem requires users to develop a route
- to a distant node manually defining each hop instead of using the
- automatic routing feature.
-
-
- ROSE
-
- Rose is another networking protocol derived from X.25. Rose
- nodes have a static list of the nodes it can reach. For a user
- to use a ROSE switch, he issues a connect with the destination
- station and in the digipeater field places the call of the local
- rose switch and the distant rose switch the destination station
- can hear. Other then that, the network is completely transparent
- to the user.
-
- The static routing tables ROSE uses ensures that packet routing
- does not use unreliable links such as NET/ROM suffers from.
- However, ROSE suffers from it's inability to change it's routing
- table as new nodes come on line. The operator must manually
- change every routing table, thus ROSE networks require greater
- maintenance times.
-
-
- 3.4 BBS message transfer
-
- Many of the BBS programs used in packet radio allow for mail and
- bulletins to be transferred over the packet radio network. The
- BBS's use a special forwarding protocol developed originally by
- Hank Oredsen, W0RLI.
-
- Besides full service BBS's, many TNC makers have developed
- Personal BBS software to allow full service BBS to forward mail
- directly to the amateurs TNC. This allows operators to receive
- packet mail at night and avoid tying up the network during busy
- hours.
-
-
-
- - End of Amateur Packet Radio Frequently Asked Questions -
- Xref: bloom-picayune.mit.edu comp.sys.ibm.pc.games:26758 rec.games.misc:39281 news.answers:4622
- Path: bloom-picayune.mit.edu!enterpoop.mit.edu!news.media.mit.edu!micro-heart-of-gold.mit.edu!xn.ll.mit.edu!ames!data.nas.nasa.gov!taligent!apple!warren
- From: warren@Apple.COM (Chris Warren)
- Newsgroups: comp.sys.ibm.pc.games,rec.games.misc,news.answers
- Subject: ADMIN: comp.sys.ibm.pc.games - Frequently Asked Questions - Read before posting
- Summary: This file should be read by anyone who wishes to post to the
- comp.sys.ibm.pc.games news group. It contains the following:
- 1 a list of frequently asked questions about games
- for the IBM PC and compatabiles,
- 2 Glossary of terms used by comp.sys.ibm.pc.games
- 3 Compilation of the most common bugs in games
- 4 Compilation of the most common hint requests
- Keywords: questions,hints,faq,info
- Message-ID: <75627@apple.apple.COM>
- Date: 15 Dec 92 22:42:35 GMT
- Reply-To: warren@apple.com
- Followup-To: comp.sys.ibm.pc.games
- Organization: Apple Computer Inc., Cupertino, CA
- Lines: 1128
- Approved: news-answers-request@MIT.Edu
-
- Archive-name: pc-games-FAQ
- Last-Modified: 1992/10/15
-
- Posting Frequency: Once a week
-
- NOTE cross-posting
-
- --------------------------------------------------------------------------
- -------------------------- comp.sys.ibm.pc.games -------------------------
- ----------------------------- FAQ in 4 Parts -----------------------------
- --------------------------- Rev date 10/15/92 ----------------------------
- --------------------------------------------------------------------------
-
- Contents:
-
- Note: if you want to skip to a later part of this document search for the
- string "Part <n>" where n is 1 to 4. On UNIX, using rn or more
- type "/Part <n>" (example "/Part 4:" to go to the section on Game Spoilers)
-
- Part 1: General Questions
-
- The folowing questions are covered in part 1. You can search for the
- coresponding number with your editor if you want to skip to that question
- On UNIX, using rn or more type /<number>: (example "/4:")
-
- 1: What is comp.sys.ibm.pc.games?
- 2: What should I be aware of when posting to comp.sys.ibm.pc.games?
- 3: What are all these other game groups?
- 4: What is a Spoiler?
- 5: How should I post a spoiler?
- 6: How do I FTP?
- 7: Where can I download public domain games.
- 8: Where can I get hints/solutions to games?
- 9: Where can I get cracks and or cheats for various games?
- 10: Which sound board should I buy?
- 11: Where to get the Sound Site Newsletter?
- 12: Where can I get music players/music files/music editors/songs/etc.
- for my pc's music card?
- 13: What is the difference between the Sound Blaster and the
- Sound Blaster Pro?
- 14: My 386/33 and Sound Blaster seem incompatible. I get garbled music
- when playing Ultima6/SSI games/etc. What's wrong?
- 15: Where can I get Infocom games? Can somebody mail me a copy
- (since they're out of business anyway (Is that legal?) What
- happened to them anyway?
- 16: Where can I Buy/Get support for games?
- 17: How do I get a particular game to best run under OS/2?
-
- Part 2: Glossary
-
- Did you ever wonder about the meaning of IMHO, CoAB, LSL5, or any of
- the other acronyms that fly fast and furious in this group, look here
- for info.
-
- Part 3: FAQ -- Game Bugs
-
- Compilation of the most common bugs in games. They are arranged
- by game and are by no means comprehensive but they should help people
- who get stuck in areas of poor game design or just plain difficulty.
-
- Part 4: FAQ -- Game Spoilers
-
- Compilation of the most common spoiler problems. They are arranged
- by game and are by no means comprehensive but they should help people
- who get stuck in areas of poor game design or just plain difficulty.
-
-
- --------------------------------------------------------------------------
-
- Administrivia/Soapbox:
-
-
- Hello, here is your friendly neighborhood FAQ [person, sacrafical lamb,
- lemming, ??? :]
-
- Welcome to the new group!
-
- There are still a few questions I need answers for.
- Please email me additions, corrections, or whatever and I will incorporate
- them in the next version.
-
- This FAQ will be posted every week or so. For the time being,
- this will crossposted to rec.games.misc for purposes of smoothing
- the transition to the new group.
-
- Cheers
- Chris Warren (editor without cause)
-
-
- ------------------------ Part 1: General Questions -----------------------
-
- 1: What is comp.sys.ibm.pc.games?
-
- A: This group arose out of rec.games.misc. For some time, that group
- had been dominated by discussions of MSDOS games. This has proved
- confusing to new people, and tended to starve out non MSDOS,
- non computer oriented traffic.
-
- The charter of this group is to provide a forum for the discussion
- of games for the IBM PC or compatible machines. This is not just
- limited to MS-DOS, but extends to OS/2, Windows and anything else
- which can run on an IBM PC compatible.
-
- For example (not comprehensive):
- o Discussion of upcoming games
- o Discussion of software companies
- o Discussion of current and past games
- o Requests for help
- o Hints and spoilers
- o Personal sales and trading of games. Not for commercial sales
- or piracy. Any risk assumed is your own.
- o Discussion of locations of new demos and ftp sites
-
- Certain games have their own newsgroup. These include the
- games: Corewar,Empire, Hack, Moria, and Rogue. See question
- three for more details. Questions pertaining to one of those games should
- be posted to that group, and possibly here if it is of general
- enough interest.
-
- Also certain games that come out on the PC tend to migrate to other
- platforms, so this group can serve as a resource for people
- with questions about those games as well.
-
-
- 2: What should I be aware of when posting to this comp.sys.ibm.pc.games?
-
- When you post an article there a few things you can do to make life
- easier for others.
-
- a) Subject Headers: Note the following is voluntary. It is being
- suggested because it will make everyone's life easier if people
- use it. However if you don't use it, the net.police are not
- going to haul you away (or flame you away:)
- On the other hand, please use it and people will thank you forever,
- or at least until their local newsfeed runs expire.
-
- Use an all caps prefix followed by a colon to indicate
- the type of message. This allows others to quicky find your
- article if it pertains to a particular topic. Here is a list of common
- prefixs. [feel free to suggest others or changes]
-
- HELP: Message asking for help in a game.
- Replies to these messages can often contain SPOILERS.
- SPOILER: A message which gives something away about a game and
- doesn't fall under HELP:
- BUG: Message about a bug in a game, how to get arround a
- particular bug, how to get patches to fix bugs, etc.
- TECHHELP: Message asking for help in getting a game to run on your
- machine.
- UPCOMING: Message talking about an upcomming game
- REVIEW: Message reviewing a particular game
- 4SALE: Posting for personal sales or trading of games or
- game wanted. Not for commercial sales or piracy.
- Any risk assumed is your own.
- WANTED: A message posted by someone who is looking for something.
- ADMIN: Administrative and group info type stuff.
- The FAQ falls under this category
- MISC: Misceleneous topic
- FLAME: Message whose primary purpose is to vent one's spleen.
-
- If you don't use a heading, then at least please use an indication of
- the game that you are talking about in the subject line. For example
- for Civilization use a header like CIV: so people who don't care about
- Civilization can ignore the message. Also try to use the same header
- that other people use.
-
- In any event, subject line should be indicative of the contents of
- the message. Please don't post something with a vague title like
- "Question" or "Info wanted"
-
- b) Understand about SPOILERS. See question 4.
-
- c) While it is OK to talk about removing copy protection for legitimate
- owners of games. It is NOT cool to talk about how to pirate software,
- or to post requests for pirated copies of software.
- There sometimes can be a fine line between these two so care should be
- taken with respect to these areas. It is all too easy to start
- a flame war... (he runs for cover)
-
-
- 3: What are all these other game groups?
-
- A: bit.listserv.games-l -- This newsgroup is mostly for MS-DOS games,
- but since many people on bitnet have access
- to only bit.listserv.games-l you'll see all
- kinds of posts from Amiga questions to
- Nintendo questions.
- comp.sys.amiga.games -- Amiga specific games
- comp.sys.mac.games -- Macintosh specific games
- rec.arts.int-fiction -- Covers interactive fiction (generalized
- term that includes adventure games) from
- the standpoint of developing int-fiction
- as a new literary genre. For implementors
- of int-fiction more than players.
- rec.games.corewar -- Group for Core War, CRobots and other
- games that involve programming.
- rec.games.design -- General game design issues. Currently
- focuses on non computer based roleplaying
- games. Could be of interest to designers of
- CRPGs (Computer Role Playing Games)
- rec.games.frp -- Covers mostly non computer RPGs
- rec.games.mud -- Multi-User Dungeon
- rec.games.mud.lp Cool multiplayer Zork type games
- that you can hook onto over the internet.
- You text adventure type should check this,
- if you like the idea of playing in a zork
- game with other people where you can
- help build the universe!
- rec.games.pbm -- Discussion of play-by-mail games.
- rec.games.pinball -- Discussion of pinball, both for players
- of coin-op pinball games and pinball
- collectors.
- rec.games.programmer -- Discussion of the implementation and
- programming of computer games of all types.
- rec.games.rpg -- Unofficial newsgroup that is a visceral clone
- of rec.game.frp and a source of major
- irritation [read flamewars] for all involved.
- be a net.person.good and use rec.games.frp :)
- [follow up this topic on alt.flame]
- rec.games.vectrex -- Discussion of the discontinued Vectrex
- vector graphics home game system.
- rec.games.video -- Discussion of dedicated home video game systems
- (i.e. Nintendo, Genesis) and the dedicated
- video game market in general. Computer games
- are occasionally discussed, especially those
- for older computers (i.e. Commodore 64,
- Atari 8-bit, Apple II).
- rec.games.video.arcade -- A group for discussion of arcade games
- (in arcades). They discuss old classics
- as well as current games.
- rec.games.netrek, -- discussion about realtime, multiplayer
- alt.games.xtrek space combat games Netrek and Xtrek.
-
- [ PLEASE add to this list and/or the above descriptions ]
-
-
- 4: What is a Spoiler?
-
- A: Anything that gives away information about a game, which could hurt
- a player's enjoyment of a game. It comes from "Spoil the Surprise."
- In this context it usually refers to the solution to a puzzle, or
- a description of the ending animation sequence for a game.
- Most people get really *pissed* if you post a spoiler with out a
- SPOILER WARNING.
-
- Example of a Spoiler [made up by Bryon Daly]
- This comes from *no* game (yet:)
-
- Hey guys:
-
- In Kazoos Of Doom, I just used the +3 Accordion Of Boredom to kill the
- guard and solve the riddle. Now I'm stuck on how to get down to the next
- level...
-
-
- 5: How should I post a spoiler?
-
- A: At minimum you should include the word SPOILER in your
- subject line and a line in your message that indicates that
- a Spoiler follows. One way to do this is as follows:
-
- [SPOILER ALERT]
- ^L (control-L)
- 24 carriage returns
-
- <text of spoiler>
-
- [END SPOILER ALERT]
-
- Spoilers should definitely include a form-feed character (control-L)
- to avoid 'giving away' the secrets. Use of multiple CR's to support readers
- in window oriented environments like the Mac is recommended in addition to
- the control-L. Some people argue with justification that newsreaders that
- don't support control-L as a pause are broken, and some people argue that
- control-L doesn't make sense in a window environment, but spoilers should
- definitely have a ^L included to follow usenet conventions - and support
- workstation readers who may have large screens.
-
- Details of inserting a cntl-L / form-feed depend very much on one's
- system and/or editor - the following advice may not work for everyone or
- even a majority of people.
-
- On some UNIX systems (maybe others), you have to type the "escape" key
- to enter a control. The escape key is _not_ the esc. You type
- ^V then ^L, and the ^L will be entered into the text. Otherwise,
- just a ^L will clear the screen.
-
-
- 6: How do I FTP?
-
- A: First of all
-
- Those without FTP access should send e-mail to mail-server@rtfm.mit.edu
- with "send usenet/news.answers/finding-sources" in the body to find out
- how to do FTP by e-mail.
-
- [Thanks to John Gordon and Stephen M. Smith for most of what follows]
-
- [We are assuming that you are on a UNIX machine. If you are using
- something else, you are on your own. Sorry :( ]
-
- Directions
-
- 1) From your system prompt, type "ftp <host-name>", where
- <host-name> is the name of the host machine that you are trying to get to.
- Example: "ftp cica.cica.indiana.edu". Note: In some cases you may not be
- able to use the name, you will have to use the IP address number. This
- number is 4 numbers separated by dots, i.e. "135.56.9.2". If you have to
- do it this way, you would type "ftp 135.56.9.2". Presumably you can
- obtain the IP number from the same place you got the host-name.
- Or use the /usr/etc/nslookup command to find the IP number from a machine
- name.
-
- 2) When you connect to the host, you will have to enter a login
- and probably a password. Most sites support what is called "Anonymous FTP",
- this means that you enter "anonymous" as your login and then enter your
- real login as you password, i.e. "joe@comp.node.whatever". Some sites
- accept "ftp" as an anonymous login rather than "anonymous". I have heard
- that sysadmins rarely check what you entered for your password, but it is
- courteous to be truthful. NOTE: Most sites don't want you using anonymous
- FTP during prime-time, which is usually 7am-6pm *local* time.
-
- Note: Local time can often be hard to determine just from a site's name.
- You can use the command "telnet <site> daytime" or, failing that,
- "telnet <site> 13", will give the system time at <site>.
-
- 3) After you have successfully logged on, you can use "cd" and
- "ls", among other commands, to get where you want in the directory tree.
-
- 4) Once you are in the correct directory and know what files
- you want, you can use "get" to copy single files, i.e. "get file1.c",
- or "mget" to copy multiple files, i.e. "mget *.zip". NOTE: If the
- files you are copying are not plain-text files, i.e. compressed files,
- binary data files, etc. you will want to set the transfer mode to binary.
- You can do this by entering "type binary". "binary" or "tenex" may also
- work.
-
- 5) If you get stuck, you can type "help" or "?" and get a list
- of FTP commands that you can use. "man ftp" from your system prompt
- will also be helpful.
-
- 6) If any of the files you copied have a .Z, .shar, and/or
- .tar extensions, you will have to play around with the files a bit
- before you can use them. Check out the man pages for the commands
- "uncompress" (for .Z files), "shar" (for .shar files), and "tar"
- (for .tar files).
-
- 7) Software obtained this way will probably not have viruses,
- but you never know. Be careful out there. Note: I say that "it will
- probably not have viruses" because there is simply more "clean"
- software out there than there is "dirty" software, not because FTP
- is somehow inherently safer.
-
-
- Note: [thanks flee@guardian.cs.psu.edu]
- About ftping, what "binary" means is that the remote system is
- compatible with your system, and ftp will send an exact image of the
- file (Type I stands for Image). If, for example, both systems are
- Unix systems, then you can always use binary mode, even for retrieving
- text files. Binary mode will be a little faster, because the systems
- will not have to convert back and forth between local ascii and
- network ascii.
-
- Type tenex (L 8) is used to talk to DEC-10s and DEC-20s and other
- machines with 9-bit bytes. Machines with 8-bit bytes (which is nearly
- everyone else) need to specify the "L 8" type to send binary files to
- and from those machines.
-
- Of the ftp sites you list, I think WSMR-SIMTEL20.ARMY.MIL is the only
- host that needs type tenex.
-
- Example FTP session with Anotations
-
- > ftp wuarchive.wustl.edu
-
- Connected to wuarchive.wustl.edu.
- 220 wuarchive.wustl.edu FTP server (Version 6.11 Fri Aug 16 07:53:21 CDT 1991)
-
- Name (wuarchive.wustl.edu:myname): anonymous [enter "anonymous" or "ftp"
- for sign-on name]
-
- 331 Guest login ok, send e-mail address as password.
-
- Password: ["guest" usually works, otherwise put in your
- real email address for the password]
-
- 230-Welcome, archive user! This is an experimental FTP server. If you
- 230-have any unusual problems, please report them via e-mail to
- 230-root@wuarchive.wustl.edu. If you do have problems, please try using a
- 230-dash (-) as the first character of your password -- this will turn off
- 230-the continuation messages that may be confusing your ftp client.
- 230 Guest login ok, access restrictions apply.
-
-
- ftp> cd /pub/MSDOS_UPLOADS/demos [change to the appropriate directory
- with the "cd" command, and make sure
- your directory dividers are "/" not "\"]
-
- 250 CWD command successful.
-
- ftp> ls ["list" the contents of the directory;
- for a full description use "dir" or "ls -l"]
-
- 200 PORT command successful.
- 150 Opening ASCII mode data connection for file list.
- hover.zip
- lemmings.zip
- vectdemo.zip
- swotl.unp.txt.Z
- 226 Transfer complete.
- 56 bytes received in 0.03 seconds (1.8 Kbytes/s)
-
- ftp> binary [for any file OTHER than a text file, change
- to binary transfer by entering "binary"; some
- sites use the word(s) "tenex" or "type L 8"
-
- instead of "binary"; to change back to make a
- text (ASCII) transfer enter the word "ascii"]
-
- 200 Type set to I.
-
- ftp> get hover.zip [enter "get (filename)" to transfer the file
- to your site from the remote site]
-
- 200 PORT command successful.
- 150 Opening BINARY mode data connection for hover.zip (424060 bytes).
- 226 Transfer complete.
- local: hover.zip remote: hover.zip
- 424060 bytes received in 38 seconds (11 Kbytes/s)
-
- ftp> quit [enter "quit" or "bye" to leave the ftp session]
-
- 221 Goodbye.
-
- > [you are returned to your system prompt]
-
-
- 7: Where can I download public domain games.
-
- A: here are someplaces. [please post more]
-
-
- risc.ua.edu 130.160.4.7 pub/games/pc PC games[?]
- sumex-aim.stanford.edu 36.44.0.6 ??? Mac Software
- mac.archive.umich.edu 141.211.164.153 ??? Mac Software
- msdos.archive.umich.edu 141.211.164.153 ??? Dos Software
- Note: Last two are the same machine. Can be accessed by archive.umich.edu
-
- ftp.ulowell.edu 129.63.32.1 msdos/Games Apogee games, some
- demos, misc
- stuff
- nic.funet.fi 128.214.6.100 Major Europeen
- site for games
- grape.ecs.clarkson.edu 128.153.28.12 everywhere MSDOS games
-
- Note: The stuff at this archive
- is rather jumbled up,
- and games can be found
- in many directories
-
-
- Here is a place to get demos for games:
-
- wuarchive.wustl.edu /pub/MSDOS_UPLOADS/demos.
- ftp.ulowell.edu 129.63.32.1 /pub
- /msdos/Games/Demo
-
- Here are some random ftp sites that may have games
-
- aisun1.ai.uga.edu language processing, msdos
- iraun1.ira.uka.de ham-radio, msdos, internet
- mdaali.cancer.utexas.edu software, msdos, mac
- msdos.archive.umich.edu 03/01/91 anonymous/odin@pilot.njin.net
- novell.macc.wisc.edu msdos)
- procyon.cis.ksu.edu unix-pc, pd modula2, msdos,
- quiche.cs.mcgill.ca 132.206.51.1 sites, msdos, bible, Hubble
- rusmv1.rus.uni-stuttgart.de msdos, unix, mathematics
- schizo.samsung.com networking sw, msdos, gifs,
- sirius.ucs.adelaide.edu.au modula 3, msdos, aus.aarnet
- vaxb.acs.unt.edu msdos, amiga, midi, network
- wuarchive.wustl.edu 128.252.135.4 comp.sources.x, msdos,
- cc.sfu.ca 128.189.32.250 msdos, mac
- csc2.anu.edu.au 130.56.4.25 sun-fixes, RFCs, NCSA, msdos,
- doc.cso.uiuc.edu 128.174.33.105 msdos (pcsig), mac
- f.ms.uky.edu 128.163.128.6 mac, msdos, unix-pc
- garbo.uwasa.fi 128.214.12.37 msdos, win3, ts-progs, unix,
- grape.ecs.clarkson.edu 128.153.28.129 Opus BBS, msdos, graphics,
- iesd.auc.dk 130.225.48.4 amiga, mac, msdos, myth
- mars.ee.msstate.edu 130.18.64.3 msdos, amiga, mac, atari,
- meap.uta.edu 129.107.2.20 msdos engineering/science sw
- msdos.archive.umich.edu 141.211.165.34 msdos, mac
- mtsg.ubc.ca 137.82.27.1 msdos, unix, amiga, os2
- orc.olivetti.com 129.189.192.20 msdos fax netinfo rfc
- peace.waikato.ac.nz 130.217.64.62 anu-news gnu msdos mac ncsa
- plains.nodak.edu 134.129.111.64 apple, msdos, mac, amiga,
- shasta.scl.cwru.edu 129.22.32.7 smail/pc, msdos, gif, packet
- sparky2.esd.mun.ca 134.153.11.101 NewPet and QuikPlot msdos
- sumex.edu ??? Mac Software
- um.cc.umich.edu 35.1.1.43 msdos, mac, apple, atari
- vega.hut.fi 130.233.200.42 msdos, mac, Kermit, fusion
- vmtecmex.cem.itesm.mx 132.254.1.4 amiga, msdos, gif
-